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Autor Wątek: Planetside 2  (Przeczytany 160935 razy)

Offline gehuzz

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Odp: Planetside 2
« Odpowiedź #150 dnia: Marzec 31, 2013, 00:05:13 »
możesz postreamować, chętnie obejrzę!:D
]

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Odp: Planetside 2
« Odpowiedź #151 dnia: Marzec 31, 2013, 19:32:06 »
Planetside 2 - War Correspondent | Episode 5



Meanwhile... taking a RedMist photo.
« Ostatnia zmiana: Marzec 31, 2013, 19:34:10 wysłana przez sparhawk »

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Odp: Planetside 2
« Odpowiedź #152 dnia: Kwiecień 02, 2013, 01:18:32 »
The War Report Episode 01 - Game Introduction


The War Report Episode 01 - Gameplay

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Odp: Planetside 2
« Odpowiedź #153 dnia: Kwiecień 02, 2013, 01:24:35 »
Cytuj
GU06 is right around the corner and has some pretty cool new additions to the game that I wanted to give you guys a sneak peek at. So, here are some highlights:

New Membership benefits:
Members will have access to an additional 3 character slots
Members will now have a new, exclusive Daily Sale in the Depot
Alerts System:
The new Alerts system is a dynamic server controlled system that initiates server-wide game events. When an Alert triggers, players will have a set amount of time to achieve the Alert goals. Players on the victorious Empire, regardless of where in the world they are, will receive a large bonus when the Alert is completed, and all players fighting within an Alert area will receive bonus XP. The first Alerts that we've implemented are continental conquests, but in the future we plan on adding more, such as: controlling the most of a certain facility type, or controlling the most of a certain type of resource.
There are two ways to win the Alert; a "Dominating Victory", in which the empire controls 100% of the goals, and a "Normal Victory", where they control a larger percentage to the other empires when the timer expires. In a Dominating Victory the Alert ends immediately and the entire Alert reward goes to players in that empire, in a Normal victory the reward is split based on the % of objectives controlled. Here's a preview of the UI displaying the current Alerts status. There is also a small notification in the main HUD letting you know the time remaining for the current Alert.



In the above example the reward is 3000xp, if the TR were able to rally and capture 100% of Indar before the time the Alert ends (good luck, guys!) each TR player on the server would receive 3000xp. However, if the territory control stays where it's at, VS players would get the victory and 1260xp, NC and TR players would get a consolation reward of 1050xp and 630xp respectively. Additionally, all players fighting on Indar during the course of the event will be getting a 20% xp bonus.


Alerts are designed primarily to fulfill two main goals for the game:
Give players incentives and direction to participate in combat in other areas of the game than they normally might.
Encourage competitive, exciting fights during offpeak hours.
As such, these events will primarily be activated when the servers are lower on population, during the offpeak hours, so more players online can participate. During the more crowded hours players have plenty of options and plenty of incentives to fight anywhere they want, so it's less likely this will activate past a certain server population threshold.

Service Ribbons:


We're also launching a new Service Ribbon system with GU06. The Service Ribbons system is primarily intended to give small, incremental goals to fulfill during normal moment-to-moment gameplay. Each Ribbon should take between 5-10 minutes to achieve depending on how you play and which Ribbon you're gunning for, but a lot of it is very situational. Ribbons can be earned for kills earned with Infantry weapons, vehicle kills with AV weapons, and support tasks (repair, heal, revive). Vehicle Ribbons are still being worked on and will be released with a future update. Each Service Ribbon you earn will give you 250xp, and the first 5 each day will give an additional 500xp bonus.


You can check out the progress of your Service Ribbons on the profile stats page:


In addition to Service Ribbons and the Alerts system, we've got a slew of balance, tuning and bug fixes coming along with this update. Full patch notes will be available as we get closer to releasing the update.
We hope you're excited for GU06 and as always, if you have any questions, comments, concerns let us know!

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Odp: Planetside 2
« Odpowiedź #154 dnia: Kwiecień 03, 2013, 11:40:54 »
Cytuj
General Updates

Service Ribbons

    Service Ribbons are quick-to-earn achievements that are repeatable and grant a reward for completing them.
    Service Ribbons are earned by killing enemies with infantry weapons and by supporting your allies. We will be adding more ribbon types (ex: teamwork, base capture, and vehicle ribbons) in future updates.
    Players earn an experience bonus (on top of the normal ribbon experience reward) for the first few ribbons earned each day
    Weapon Ribbons = 10 kills
    Revive Ribbon = 15 revives
    Healing Ribbon = Heal 10,000 points
    Repairing Ribbon = Repair 15,000 points
    Piloting Ribbon = 20 driver assists
    Rewards for each are 250xp
    An additional 500xp if it’s receiving the daily bonus

Alerts

    This is a new, dynamic, server controlled event system. Alerts are automatically triggered and communicated to players through notifications and the [Tab] screen.
    The Alert type being introduced in this initial phase of implementation is Continent Capture. In Continent Capture, empires will need to control a specific continent within a fixed amount of time. If an empire captures all regions on the designated continent before the timer expires that empire will be declared the winner, ending the alert. If no empire captures all regions within the allotted time, all empires will receive a reward proportional to the territory control (i.e. an empire that owns 40% of the territory will earn 40% of the reward). Players do not have to be on the alert continent to receive the reward. The reward is server-wide.
    While participating in the event areas players will receive a percent increase to their experience rewards.
    We will be adding more alert types in future updates.

New Membership Benefits

    Members now have access to an additional daily sale
    Members now have access to an additional three character slots as part of their membership

Client stability improvements

New in the Depot

    Extra character slots can now be purchased from the Depot
    The new common pool NS-15M LMG has been added to the Depot
    New Mercenary Helmets for Combat Medic and Engineer

Infantry Updates

Tank Mines Will no longer arm if thrown on top of a vehicle.

All Shotguns

    Maximum damage per pellet reduced to 134 damage on all shotguns that previously did 143 damage.
    Slowed down to 700 MS, from 575 MS (now matches assault rifle equip times and not carbines).

Slug Ammunition

    Slug animation no longer lowers rate of fire when equipped.
    Now reaches minimum damage at 40 meters, reduced from 65 meters.
    Minimum and maximum damage are unchanged on semi-auto and auto shotguns. Pump-action slug ammunition had its minimum damage raised to 400 from 360.
    Iron sights and optics have been realigned to give a better sight picture.

NC Mauler S6, TR FA1 Barrage, and VS Pandora

    Rate of fire slowed down to 225 RPM.
    Short reload time slowed down to 2050 MS.
    Long reload time is faster at 3350 MS.
    Lowered vertical recoil to 1.3, from 1.5.

NC Sweeper, TR TS4 Haymaker, and VS Nova

    Rate of fire slowed down to 225 RPM.
    Short reload time slowed down to 2900 MS.
    Long reload time slowed down to 4100 MS.
    Lowered vertical recoil to 1.3, from 1.5.

NC Piston, TR AS16 NightHawk, and VS Thanatos

    Rate of fire slowed down to 260 RPM.
    Short reload time slowed down to 2600 MS (long reload unchanged).
    Recoil recovery rate slowed down to 12 degrees per second, from 15.

Minimum damage lowered to 50 per pellet.

NC GD-66 Claw, TR TRS-12 Uppercut, and VS Phobos VX86

    Chamber time slowed down to 600 MS.
    Recoil recovery rate slowed down to 12 degrees per second, from 15.

All NC MAX shotguns

Extended ammunition lowered from +5 ammunition to +4.

NC Scattercannon

    Rate of fire slowed down to 180 RPM.
    Projectile speed slowed down to 300 m/s.
    Magazine capacity lowered to 6.
    Short reload time slowed down to 3800 MS.
    Long reload time slowed down to 3000 MS.

NC Mattock

    Rate of fire slowed down to 180 RPM.
    Projectile speed slowed down to 400 m/s.
    Magazine capacity lowered to 6.
    Short reload time slowed down to 3800 MS.
    Long reload time slowed down to 3000 MS.
    Spread accuracy improved and is now at 2.5 degrees.

NC Hacksaw

    Rate of fire slowed down to 209 RPM.
    Projectile speed slowed down to 300 m/s.
    Magazine capacity lowered to 6.
    Minimum damage lowered to 50 per pellet.

NC Grinder

    Rate of fire slowed down to 180 RPM.
    Projectile speed slowed down to 275 m/s.
    Magazine capacity lowered to 8.
    Short reload time slowed down to 4300 MS.
    Long reload time slowed down to 3400 MS.

Fix for the Phoenix dumb-firing if fired quickly after entering iron sights
The charge on the Lancer can now be sustained through switching to different fire modes (in/out of ironsights)

    NS-11c

    Fixed weapon not working with the ammunition belt.
    Fixed reload speed being 2 seconds for both the short and long reloads. New reload times are:
            Short: 1.85 seconds
            Long: 2.35 seconds
    Fixed forward grip not being aligned with the rail.


    MAX weapons no longer have incorrect access to rail attachments in the VR zone.
    Rez icons should now properly display for combat medics over downed ally MAX units
    Sprinting while reloading a pump action shotgun should no longer cause animation issues
    Fixed animation issues with using under-barrel attachments
    MAXes should have proper access to the Ammo Storage Container Suit in VR training
    The GD-66 Claw reflex sight’s zoom functionality should now be working properly
    Scope overlays should no longer be removed when hit with an EMP grenade
    Claymores and Proximity Mines should be causing appropriate damage again
    Addressed some UI inconsistencies with Heavy Assault’s shield indicator when using Adrenaline Rush
    Fix for the LX Tacti-Eye no longer being accessible after logging out with the scope attached



Vehicle Updates

    Magrider survivability in large falls should be more in line with other vehicles
    Sunderers should no longer slide after stopping on slopes
    Reaver composite armor should no longer cover decals
    When landed and idle, Galaxies should no longer slowly roll backwards
    The Flash’s Wraith Cloak will now deactivate when the driver changes seats
    Normal vehicle effects like brakes should come back when the Wraith cloak effect is removed
    Vanguard IR Smoke, Shield, and Mine Guard utilities will no longer clip through the back plating of the tank
    We no longer have Safe Ejection utilities that fail to eject you safely
    Vehicles should no longer start rocking after firing a few times
    You should now be able to properly exit the Flash rumble seat if they re-mapped their “exit vehicle” key

UI Updates


    /l is now a valid shortcut for leader chat
    The death cam should no longer cancel an active revive prompt
    Squad Leaders should no longer see “Set Primary Defense” as an option in the Quick Action Menu when targeting allied soldiers
    Waypoints now properly display on the minimap
    Updated spawn indicator art on the respawn screen to be more visible
    Vehicle acquisition timer UI should now be updating properly after spawning a vehicle
    The AMR-66 should now be filtered properly in the Depot
    NS weapons should no longer be lacking the preview button in the depot
    Fix for non-selected characters being deleted in error during character deletion process
    Enabling Auto join on Log in will properly persist when you navigate away from the UI page

Facility Updates

All Phalanx Turrets

Increased damage resistance to Aircraft Machine Guns from 85% to 94%. This makes it similar to the damage aircraft machine guns can do to tank top armor.

Spear Phalanx Turret (Anti-Vehicle)

    Min damage upped from 1000 to 1250
    Projectile flight characteristics now match Vanguard 150mm HEAT
    Speed increased from 200 to 250
    Gravity multiplier decreased from 5 to 4

Xiphos Phalanx Turret (Anti-Personnel)

    Changed damage type from personal weapon to heavy machine gun. Allowing it to damage heavy armor targets.
    Adjusted damage and fall off
    Max/Min damage adjusted from 218/150 to 200/167
    Max/Min range adjusted from 100/75 to 85/10

Aspis Phalanx Turret (Anti-Aircraft)

    Can now pitch 10 additional degrees downward.
    Jump pads at The Traverse should now properly acknowledge base ownership
    NPCs should now spawn more reliably in the VR Training Zone
    The Peris Amp Station Barracks, Tower, and Eastern Grove forward spawns have proper capture points again
    Addressed occlusion issues near Zurvan Storage Yard
    Addressed cosmetic geometry issues at Rashnu Bio Lab
    Addressed an issue with players getting stuck in geometry near the SE pass of the Crown
    All banners at Mao Tech Plant should accurately reflect base ownership
    Addressed an issue with prop objects stacked on a capture point at Mani Biolab
    Fixed an exploit that allowed players to pull a free MAX from the VR zone and take it to other continents
    Tower teleporters in VR now work properly.
    Floating objects in the VR tower have been nailed down.
    Fixed the floating AV turret at Heyoka’s western forward spawn
    Fix for SCU shields not properly stopping projectiles and deployables
    Leaving the VR zone with a tool equipped will no longer break your loadout until you resupply


Audio Updates

    There should now be appropriate audio when using the Flash’s turbo utility
    You should once again be able to hear your own footsteps after exiting a vehicle

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Odp: Planetside 2
« Odpowiedź #155 dnia: Kwiecień 03, 2013, 21:00:56 »
Filmek zrobiony przez jednego z graczy mojego Outfitu

Planetside 2: The Sounds of War

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Odp: Planetside 2
« Odpowiedź #156 dnia: Kwiecień 07, 2013, 15:15:04 »
Jak by ktoś chciał popatrzeć to ponad godzinny stream z gry

http://www.twitch.tv/mordim3r/b/387775379

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Odp: Planetside 2
« Odpowiedź #157 dnia: Kwiecień 17, 2013, 15:04:47 »
Och widzę, że niechcąco znalazłam kolejnego fana, który pisze o Planetside 2 praktycznie dla siebie podobnie jak i ja to robię :)

Żeby nie było, przeczytałam wszystkie posty i wydaje mi się, że pominąłeś kilka fajnych filmów, a wśród nich to te tworzone przez ZoranaTheBear:

Planetside 2 - The Runner


Niestety, ale ja gram Vanu i jak dla mnie, ta frakcja jest najlepsza :D

Vanu Obsession


Pozdrawiam :)

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Odp: Planetside 2
« Odpowiedź #158 dnia: Kwiecień 17, 2013, 16:13:31 »
Każdy ma swojego bzika :)
Ja jakoś nie przepadam za spandexem i broniami robiącymi pff pff pff, ale dziewczyny w legginsach czemu nie, więc Ci się nie dziwie ;)


Jak byś zmieniła zdanie i zmieniłą frakcję to zapraszam na redmistoutfit.com
pozdro :)

Offline Wawer

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Odp: Planetside 2
« Odpowiedź #159 dnia: Kwiecień 17, 2013, 19:37:25 »
Och widzę, że niechcąco znalazłam kolejnego fana, który pisze o Planetside 2 praktycznie dla siebie podobnie jak i ja to robię
Eee tam, ja cały czas czytam, tyle że akurat na co innego mam zajawkę :)

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Odp: Planetside 2
« Odpowiedź #160 dnia: Kwiecień 17, 2013, 20:30:33 »
Mimo, że na dniach wyjdzie GU7, to krótkie info co wprowadziło GU6

Planetside 2: Roadmap -- Game Update 6

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Odp: Planetside 2
« Odpowiedź #161 dnia: Kwiecień 18, 2013, 09:24:06 »
PlanetSide 2 - Jace Hall Show trailer starring Creative Director, Matt Higby

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Odp: Planetside 2
« Odpowiedź #162 dnia: Kwiecień 18, 2013, 12:23:11 »
Dziś o 15 zostanie wprowadzony GU07

Cytuj
All servers will come down for maintenance at 15:00 CET (13:00 GMT) to patch Game Update 07. Downtime is anticipated to be less than 2 hours. Players may note the following changes:

New in the Depot

    NS-44 Commissioner - The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well placed shots. Cowboy up and grab one today!
    NS-357 Underboss - Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. The only question left is did you fire five shots or six?
    Both of these new pistols have statistically identical black and gold tinted versions available to members in the early access section of the Depot
    New Helmets for Heavy Assault and MAX:
        New Conglomerate: GD Titan 113 Helmet
        Terran Republic: Bravo MHS Helmet
        Vanu Sovereignty: Protos Helmet

New Features:

    New Weapon Stats are now available! Damage Range, Reload time, and every thing else you need to know about your weapons is now at your fingertips.
    Want to see how that Desert Scrub will look on your Sunderer or Character? Now you can with our preview feature!

Infantry Updates

    Active Heavy Assault Shields and flak armor will no longer stack.
    Jump Jet audio has been increased in volume.
    Grenades are now thrown directly at the aim point. The arc has been slightly modified to work with this change.
    Tanks mines have been increased in size.
    Removed the forced weapon swap after deploying an object.
    Lock-on rocket launchers can no longer lock on to turrets.
    The repair tool targeting now functions similar to the heal tool.
    All extra VS damage scaling at range has been removed. VS minimum damage now matches the damage scaling of the other two factions.

Weapon Specific Changes:

    Battle rifles will now more consistently recoil to the right.
    Added the High Velocity Ammunition attachment.

    TR M3 Pounder HEG
        Magazine Size: 2 changed to 4
        Projectile Speed: 70 m/s changed to 100 m/s
        Projectile Gravity: 2 changed to 10
        Direct Damage: 375 changed to 325
        Short Reload: 1.25 seconds changed to 1.75 seconds
        Long Reload: 1.5 seconds changed to 2 seconds

    TR MRC3 Mercy
        Projectile Velocity: 450 m/s changed to 550 m/s
        Max Damage: 143 changed to 125
        Short Reload Time: 2.4 seconds changed to 2.6 Seconds

    TR M6 Onslaught
        Rounds Per Minute: 475 changed to 490
        Short Reload Time: 2.4 seconds changed to 2.2 Seconds
        Long Reload Time: 3.0 seconds changed to 2.8 Seconds
        Minimum Damage: 112 changed to 100
        Minimum Damage Range: 65 meters changed to 50 meters
        Projectile Velocity: 450 m/s changed to 440 m/s

    VS Beamer VS3
        Short Reload: 1.7 seconds changed to 1.45 seconds
        Long Reload: 2.0 seconds changed to 1.75 seconds
        Aimed Accuracy: 0.4 degrees changed to 0.3 degrees

    VS Manticore SX40
        Aimed Accuracy: 0.4 degrees changed to 0.3 degrees

    NC Warden, TR AMR-66, Eidolon VE33
        Vertical Recoil: 1.0 changed to 0.6
        Horizontal Recoil: 0.25 min, 0.35 max changed to 0.18 min, 0.22 max
        Recoil Recovery: 5 degrees per second changed to 15 degrees per second
        Aimed accuracy loss per shot: 0.125 changed to 0.1
        Hip accuracy loss per shot: 0.25 changed to 0.2
        Equip Time: 0.5 seconds changed to 0.85 seconds
        Short Reload: 2.3 seconds changed to 2.5 seconds
        Long Reload: 3.4 seconds changed to 3.5 seconds
        Damage scale start: 10 meters changed to 8 meters
        Damage scale end: 85 meters changed to 65 meters

    NC AF-18 Stalker, TR SOAS-20, VS Artemis
        Minimum Damage: 112 at 65 meters changed to 125 at 65 meters
        First Shot Recoil: 2.5 changed to 1.5
        Recoil Recovery: 15 degrees per second changed to 18 degrees per second
        Magazine size: 20 changed to 24
        Total Ammunition: 120 changed to 240
        Short Reload: 2.25 seconds changed to 2 seconds (long reload remains same at 3 seconds)
        Aimed Accuracy: 0.15 crouched moving, 0.25 stand moving changed to 0.2 crouched moving, 0.3 stand moving
        Horizontal Recoil: 0.1 min, 0.3 max changed to 0.2 min, 0.225 max
        Equip Time: 0.5 seconds changed to 0.75 seconds

    NC AF-6 Shadow, TR HSR-1, VS Nyx VX31
        Rounds Per Minute: 260 changed to 255
        Vertical Recoil: 1.5 changed to 1.0
        Recoil Recovery: 6 degrees per second changed to 8 degrees per second
        Short Reload: 2.32 seconds changed to 2.0 seconds (long reload remains same at 2.9 seconds)
        Damage Scale Start: 10 meters changed to 15 meters
        Damage Scale End: 85 meters changed to 65 meters
        Aimed accuracy loss per shot: 0.125 changed to 0.3
        Hip accuracy loss per shot: 0.25 changed to 0.6
        Equip Time: 0.5 seconds changed to 0.85 seconds
        Magazine size: 10 changed to 12
        Total Ammunition: 70 changed to 72

    NC NCM2 Falcon
        Reload: 2.5 seconds changed to 2.4 seconds
        Max Projectile Velocity: 80 changed to 100
        Projectile Gravity: 1.5 changed to 0.5
        Direct Damage: 750 changed to 675

    VS Comet VM2
        Projectile Velocity: 60 changed to 90
        Magazine Size: 1 changed to 2
        Direct Damage: 550 changed to 350
        Short Reload: 1.5 seconds (Short reload previously didn't exist. Long reload remains the same at 1.7 seconds)

    M2 Mutilator
        Projectile Velocity: 400 m/s changed to 500 m/s
        Long Reload: 3.5 Seconds changed to 3.4 Seconds
        Short Reload: 2.975 Seconds changed to 2.8 Seconds
        All VS MAX Anti-Infantry weapons except for the Nebula VM20
        Increased starting accuracy by 0.1 degrees in all movement states.

    VS Blueshift VM5
        Rounds Per Minute: 350 changed to 365
        Projectile Velocity: 400 m/s changed to 500 m/s
        Now does 143 maximum and minimum damage.

    VS Nebula VM20
        Rounds Per Minute: 400 changed to 425
        Accuracy loss per shot: 0.06 changed to 0.05
        Short Reload Time: 2.1 seconds changed to 2.15 Seconds
        Long Reload Time: 2.8 seconds changed to 2.6 Seconds
        Minimum Damage @ 50 meters: 112
        Projectile Velocity: 450 m/s changed to 430 m/s

    VS Cosmos VM3
        Projectile Velocity: 400 m/s changed to 500 m/s
        Long Reload: 3.3 Seconds changed to 3.2 Seconds
        Short Reload: 2.475 Seconds changed to 2.4 Seconds

    VS Lasher X2
        New model with new firing and reload animations.

    TR T7 Mini-Chaingun
        This weapon’s spool up time no longer acts like a fire delay. It will now fire immediately and then ramp up to its maximum RPM over the spool up duration.
        Aimed Accuracy: 0.3375 crouch moving, 0.9 stand moving changed to 0.2 crouch moving, 0.35 stand moving
        Hip accuracy: Reduced by 0.5 in all movement states.
        Short Reload: 3.4 seconds changed to 4.15 seconds
        Long Reload: 4.0 seconds changed to 5.0 seconds

Bug Fixes

    Fixed health and shield bars intermittently displaying as empty when wearing nanoweave.
    Fixed reticule flicker when compensators are equipped on LMGs and slug ammunition is equipped on shotguns.
    Fixed 3rd Person animation issues with the Phobos VX86
    Fixed an issue that caused 1st and 3rd person animations to break for the Lancer if it was reloaded under the right conditions
    Fixed issue that removed access to the VMS or DMO scopes when logging out with them equipped on the Eridani SX5 or SMG-46 Armistice
    Fixed visual firing inconsistencies in 3rd person for the Lancer
    Purchasing the TMS 4x Scope will no grant access to the correct scope
    Fixed 1st person reload animation issue for NS-11 C
    Fix for flickering OG-4 scope cross hairs
    Healing an ally damaged by friendly fire will no longer grant XP
    Addressed problems with the AV MANA Turret not displaying 3rd person projectiles accurately once at least one level of the turret’s cool down cert was purchased

Vehicle Updates

    Increased Magrider base strafe acceleration rate.
    Increases top speed to 20 KPH (up from 15)
    Takes 2 seconds to reach 20 KPH (down from taking 3 seconds to reach 15)
    This should also cause the Magrider to not slow down as drastically when strafing over small inclines.
    Damage received when a vehicle flips over and hits the ground reduced. The vehicle will still take increased damage and eventually be destroyed, but this should allow a chance for the vehicle to right itself or passengers to bail out before it explodes.
    Added option to toggle off inverting steering controls when a tank goes into reverse.
    Improved Flash Handling
        Should be easier to control while in reverse
        Traction should be improved at higher speeds
    Bug Fixes
        Fixed issue that would not allow the S12 Renegade to be equipped while being trialed
        Proximity Repair system should now properly award support XP to the owner if they are not in the driver seat

UI Updates

    Strategic Communication Improvements
        Removed blinking map regions
        Capture progress is now displayed on the map
        Ally activity displayed on the map
        Influence pie charts have been replaced with population percentages
        Changed the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colors
        Disabled generator/spawn display for facilities
        Secondary objective timer display added to HUD indicators
        Facility icons now visible at all zoom levels on the map
        Map legend added
    Service Ribbons can now be earned for capturing and defending bases
    Improved Item Preview
        Preview is now full screen
        Items can now be previewed on multiple classes
    Loadout Screen Improvements
    Locked gear and weapons can now be viewed and unlocked from the loadout screen
    Quick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
    Removed the old class and vehicle landing pages
    The currently equipped consumable can now be resupplied directly from the main Class screen
    Medals are now displayed in the loadout from the main Class screen
    Added a class/vehicle cert button to main Class screen
    Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
    Item descriptions added to the weapon selection screen
    Better Weapon Stats shown on weapon selection screen
    Replaced stat bars with numbers
    Added damage-range degradation graph
    More weapon stats displayed
        Muzzle velocity
        Ammunition
        Hip Accuracy
        Aim Accuracy
        Iron Sight Zoom
        Indirect Damage
    New HUD indicator for Ammo Packs
    Added a Bundles category to the Depot
    Added invert reverse steering option for track vehicles
    Bug Fixes
        Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
        The Squad listing in the social window should now display additional squads when scrolling down

Facilities Updates

    Increased facility secondary objective (generators and SCUs) XP rewards:
        Overload: Raised from 100xp to 250xp
        Stabilization: Raised from 100xp to 250xp
        Objective Kill: Raised from 100xp to 500xp
    Bug Fixes
        Turret shadows should rotate with the turret appropriately
        Vehicles in VR should now respawn more reliably

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Odp: Planetside 2
« Odpowiedź #163 dnia: Kwiecień 20, 2013, 19:09:28 »

Offline sparr

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Odp: Planetside 2
« Odpowiedź #164 dnia: Kwiecień 24, 2013, 09:35:56 »

 


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  • BigDzik0: o, deep rock'a niedawno ogrywalem. solo słabo siada. Z coopów jeszcze Risk of Rain2 i Gunfire Reborn maja ostatnio wzięcie : )
    Marzec 29, 2021, 09:18:04
  • Blood: Gra ktoś w nowego bfa czy bojkotujecie?
    Listopad 20, 2021, 18:11:09
  • NightMaX: lol 3 info na rok :)
    Luty 04, 2022, 12:25:59
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    Październik 21, 2022, 18:18:24
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    Grudzień 03, 2022, 22:12:56
  • booli: elegancko
    Luty 20, 2023, 13:24:51
  • NightMaX: a czemu mamy nie zyc :) nmie dosc ze zyjemy to jeszcze gramy wspolnie na TS - aktualnie warzone 2 na tapecie
    Kwiecień 03, 2023, 20:18:12
  • boby7: Ja też żyję :) Czołem wszystkim!
    Kwiecień 10, 2023, 10:40:13
  • Simek: Siema wszystkim po latach ;)
    Kwiecień 10, 2023, 22:00:28
  • booli: o dzizzz
    Czerwiec 11, 2023, 20:58:39
  • booli: Simek... nasz czlowiek z bialego dunajca :D
    Czerwiec 11, 2023, 20:58:53
  • jason.paury: oO
    Lipiec 14, 2023, 11:57:12
  • NightMaX: ja pierdziele na jesień sie tak uaktywnijcie a nie w lecie kiedy nic nie gramy :D
    Lipiec 15, 2023, 14:54:16
  • NightMaX: a tak poważnie grywamy - prawie codziennie ale tak wlasnie zaczynamy jak sie zaczyna zimno robić w lecie zawsze jest przerwa.
    Lipiec 15, 2023, 14:56:06
  • NightMaX: Jest TS chyba nawet adres zapisalem w jakims wątku
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  • BigDzik0: w którym? bo chciałem wpaść, tak szukam, ten z "aktualny server" nie bangla :)
    Grudzień 06, 2023, 17:49:20
  • booli: ejj zyjecie tam?
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