Grudzień 23, 2024, 03:34:46

Autor Wątek: Planetside 2  (Przeczytany 160752 razy)

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Odp: Planetside 2
« Odpowiedź #120 dnia: Luty 22, 2013, 15:38:58 »
A tak dla zajawki kolejny filmek pokazujący gre na najwyższych ustawieniach

Planetside 2: True Ultra settings + PhysX + NO HUD [Amazing]

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Odp: Planetside 2
« Odpowiedź #121 dnia: Luty 23, 2013, 18:39:24 »
hmm... ale czemu tyle biegać musze qwa :)


Biegać ? pierwsze słyszę...ja dupe zrzucam z jet'a albo sparr mnie wozi, w ostateczności zawsze można zadzwonić po taryfę


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Odp: Planetside 2
« Odpowiedź #122 dnia: Luty 23, 2013, 19:36:09 »
hmm... ale czemu tyle biegać musze qwa :)


albo sparr mnie wozi


Like a Sir qwa!

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Odp: Planetside 2
« Odpowiedź #123 dnia: Luty 25, 2013, 12:21:53 »
Nawiązując jeszcze do mojego wcześniejszego postu (http://forum.enclave.pl/index.php?topic=487.msg11659#msg11659)

Zaktualizowałem mój cfg (nie jest już z pamięci)

Ogólnie polecam go - został sprawdzony u kilku osób i potwierdzili wzrost wydajności przy zachowaniu jak najlepszej grafiki.

Dla słabszych kompów proponowałbym modyfikacje:
[Rendering]
ShadowQuality=0
RenderDistance=2000.000000
UseLod0a=1
LightingQuality=2
EffectsQuality=2
ParticleDistanceScale=1.000000
EffectsDistanceScale=1.000000
FogShadowsEnable=0
 
Jeśli nie pomoże
RenderQuality=1.100000 lub niżej ale odradzam schodzenie poniżej 1.0 bo gra zacznie wyglądać słabo, a im lepiej wygląda tym więcej bierzez z karty gfx a nie cpu

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Odp: Planetside 2
« Odpowiedź #124 dnia: Luty 27, 2013, 10:57:52 »
Cytuj
All servers will come down at 12:00 AM PT March 1st, 2013 for
maintenance to support the PlanetSide 2 server merges. Downtime is
anticipated to be approximately 90 minutes. Players on impacted servers
will find their characters intact on the following servers:

Genudine to Helios
SolTech to Mattherson
Jaegar to Waterson
Lithicorp to Cobalt
Mallory to Ceres

dostaniemy nowe mięsko :)

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Odp: Planetside 2
« Odpowiedź #125 dnia: Marzec 03, 2013, 12:02:39 »
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We wanted to give you guys a preview of some things you can look forward
to in GU04, which is tentatively scheduled for release next week,
pending any issues discovered in testing of course. First though, I
wanted to talk a bit about our current update schedule "cadence" so you
all understand when you can expect the game to be updated.


We have three types of updates to live that we use; Game Update, Patch and Hotfix.

 
  • Game Updates come on a 2-week cadence, so every second week
    you should expect a major game update with new features, gameplay
    changes, items and bug fixes. Last week we released GU03, we expect to
    release GU04 next week.
  • Patches come in between Game Updates, they typically don't
    introduce new gameplay or features, but will usually contain bug fixes,
    balance changes, and new items. We won't always have one each week,
    these come as needed.
  • Hotfixes can come any day, and they're based on an urgent need to change a game balance issue or bug.
    In general we try to release Game Updates and Patches early on
    Wednesday mornings (PST), but we sometimes need to hold back the updates
    for more QA time when issues are found.


Coming with GU04


Here's a preview of some of the features which are currently scheduled
to be released with GU04 next week and the patch in the following week:
 
Flash update:
  • Wraith Module (Cloaking) for infiltrators using the Flash
  • Rumble seat - bring a passenger with you on your flash, they are weapons free in the passenger seat!
  • New weapon: Renegade shotgun

Account level unlocks
  • Items you've purchased with StationCash will be available to all characters on your account that are eligible to use that item.
  • Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
  • Empire specific weapons such as the GD-22 and Lasher will be
    available to all characters of the required faction on your account.
  • We are working on a solution for those of you who have purchased the same item on multiple characters.

VR Training
  • A safe test zone where you can try each weapon and vehicle in the game with no resource cost or cooldown timers.
  • Target practice areas to learn weapon strengths and weaknesses at range, practice recoil patterns.
  • Driving/flying area to practice with vehicles.
  • Areas to practice team tactics, such as towers and small outposts.
  • No player stats are recorded in VR, so have fun!

New respawn & map screen
  • We've combined the respawn and map screen into one.
  • The new map screen has been cleaned up better use space.
  • Additional top requested features, such as friendly troop locations will be coming soon, but not with GU04.

Membership enhancements
We've increased the number of passive certifications for members and
scaled the increase in cert points based on length of membership. The
new cert point rates are as follows:
1-mo. member - 24 passive cert points/day
2-mo. member - 28.8 passive cert points/day
3-mo. member - 33.6 passive cert points/day
4-mo. member - 38.4 passive cert points/day
5-mo. member - 43.2 passive cert points/day
6-mo. + member - 48 passive cert points/day

Empire specific Rocket Launchers
  • VS - Lancer: an extremely precise, super-high-velocity, anti-vehicle
    energy weapon with a unique charge mechanic, the longer you charge the
    weapon the more damage it deals.
  • TR - Striker: launches a series of mid-damage guided missiles at a
    single target, the Striker's user must maintain the lock by keeping the
    enemy in the crosshairs while the missiles are tracking.
  • NC - Phoenix: A high damage, slow firing camera guided missile which
    must be guided by the Phoenix's user. The Phoenix is capable of dealing
    high damage with very little warning since there is no lock on.
These weapons will be released in the patch the week following GU04

Notable balance changes
  • Explosive radius from ALL vehicle based damage sources have been
    reduced, this does not affect vehicle vs vehicle direct hit damage, only
    splash damage vs infantry.
  • Prowler HEAT / HE rounds have had their damage reduced to no longer
    1-shot kill infantry, killing a full health infantry will require both
    Prowler rounds to be fired. This does not affect vs. vehicle damage.
  • Edit: Movement improvements for the Magrider, bringing back some of
    it's glideyness, but not it's ability to climb every hill in the game.
  • Edit: Torque increases for all MBTs so they don't slow down as much on inclines.
    This is just a small preview of the main tentpole features for
    GU04, in addition to the above GU04 will contain a number of bug fixes
    and smaller balance tweaks, map changes to Indar, optimization and
    stability improvements.

I want to be absolutely clear that all of this is tentative, and until
it's on the server it's not a guarantee! We want to keep you guys as up
to date as possible with the current development, but it must come with
the understanding that features slip & dates slip, and what we're
giving you is our best possible projection of what and when.

Edit: Wanted to add a quick note about server merges. I've heard from a
lot folks on Connery & Woodman who are upset that they didn't get a
chance to have their server merged. We're going to be continuing to
monitor server populations to see if it's possible to do further merges,
but with the current peak player loads there wasn't a good way to merge
those servers without causing login queue bottlenecks and a generally
bad experience.

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Odp: Planetside 2
« Odpowiedź #126 dnia: Marzec 03, 2013, 14:01:56 »
Mines! Mines everywhere!

TMs Engineer Certs Explosion Montage & 2x Station Cash Giveaway - Op: Desert Devil - Planetside 2

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Odp: Planetside 2
« Odpowiedź #127 dnia: Marzec 04, 2013, 15:52:53 »
!

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Odp: Planetside 2
« Odpowiedź #128 dnia: Marzec 05, 2013, 13:19:03 »
Planetside 2 - War Correspondent | Episode 1


We're at War - Planetside 2 Machinima


PlanetSide 2 - One Simple Question

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Odp: Planetside 2
« Odpowiedź #130 dnia: Marzec 07, 2013, 12:11:06 »
2 narzędzia

Infantry weapon comparison tool http://ps2model-axiom.rhcloud.com/

 
Mapy online na smatphony z andkiem
PS2 online map https://play.google.com/store/apps/details?id=net.junkcode.unofficialps2map&feature=search_result

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Odp: Planetside 2
« Odpowiedź #131 dnia: Marzec 09, 2013, 19:31:21 »
PlanetSide 2: War Correspondent - Episode 2


kolejny epizod korespondenta wojennego - fajny pomysl na promocje gry.

może jednak się ktoś skusi ?

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Odp: Planetside 2
« Odpowiedź #132 dnia: Marzec 12, 2013, 11:03:33 »
Się tylko pochwalę, że mój outfit (RedMist) po niecałym miesiącu istnienia jest w pierwszej setce outfitów na świecie w kategorii klanów z ilością członków >96

http://www.planetside-universe.com/outfit_leaderboard.php?server=&members=96

Serdecznie zapraszam Was wszystkich do gry (ponieważ początki mogą być ciężkie, nadal służę pomocą w wytłumaczeniu wszystkiego).
Jak by się nas zebrała gromadka to bez problemu moglibyśmy utworzyć polski skład w ramach outfitu, a ponieważ jest już w nim całą masa ludzi to naprawdę jest z kim grać o każdej godzine, czy to jest 14, czy 2 w nocy zawsze ktoś jest

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Odp: Planetside 2
« Odpowiedź #133 dnia: Marzec 12, 2013, 11:15:44 »
PlanetSide 2: Roadmap - March Preview

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Odp: Planetside 2
« Odpowiedź #134 dnia: Marzec 13, 2013, 09:35:49 »
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We’re currently set to release GU04 tomorrow morning at 6am PST.As always there is a chance that some issues could be found in the next few hours that would cause us to delay the update, but as of right now it’s looking like a “GO”.

GU04 is one of our biggest updates so far on Planetside 2 (seriously, the patch notes doc is 9 pages long!) and will have a huge number of new additions, game tuning and bug fixes including highlights like:

    A brand new VR Training area, a place to try out every weapon, cert and vehicle in the game risk free
    Flash Update which brings a new rumble seat, wraith module and the new S12 Renegade shotgun
    New Respawn / Map interface
    New drag-and-drop functionality on the platoon management window
    Balancing of reserve ammo on infantry weapons
    Tuning of AOE damage
    Increased rewards for vehicle destruction
    All new tower ground floor design
    Warpgate rotations
    Increases to passive cert gain for members as well as new member status panel
    TONS o’ bug fixes


There are a couple notable features that are not on the list that I want to give an update on:

    The Account Level Unlocks are extremely complex and important feature – the most popular feature we’ve had on the Roadmap thus far. Obviously it is a feature that is critical for us to get absolutely right. The potential for any changes to the how our player inventory system works to cause problems with your hard earned items means that we’re being exceptionally cautious with the rollout. Our plan right now is to release the Account Level Unlocks feature 1 week from GU04 release as long as we don’t run into any major hiccups in testing. We know you’ve been waiting for this feature and we’re sorry for the delay, but we hope that you understand the reasons for being cautious here.
    We are still working on tuning and balancing for Empire Specific Rocket Launchers and don’t feel comfortable unlocking them quite yet, as soon as we feel like they’re ready to go we’ll be putting them up for you guys.

Wg tego info patch powinien być dziś ok 15 naszego czasu

 


* Szałbox

Refresh History
  • BigDzik0: o, deep rock'a niedawno ogrywalem. solo słabo siada. Z coopów jeszcze Risk of Rain2 i Gunfire Reborn maja ostatnio wzięcie : )
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  • Blood: Gra ktoś w nowego bfa czy bojkotujecie?
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  • booli: elegancko
    Luty 20, 2023, 13:24:51
  • NightMaX: a czemu mamy nie zyc :) nmie dosc ze zyjemy to jeszcze gramy wspolnie na TS - aktualnie warzone 2 na tapecie
    Kwiecień 03, 2023, 20:18:12
  • boby7: Ja też żyję :) Czołem wszystkim!
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    Czerwiec 11, 2023, 20:58:39
  • booli: Simek... nasz czlowiek z bialego dunajca :D
    Czerwiec 11, 2023, 20:58:53
  • jason.paury: oO
    Lipiec 14, 2023, 11:57:12
  • NightMaX: ja pierdziele na jesień sie tak uaktywnijcie a nie w lecie kiedy nic nie gramy :D
    Lipiec 15, 2023, 14:54:16
  • NightMaX: a tak poważnie grywamy - prawie codziennie ale tak wlasnie zaczynamy jak sie zaczyna zimno robić w lecie zawsze jest przerwa.
    Lipiec 15, 2023, 14:56:06
  • NightMaX: Jest TS chyba nawet adres zapisalem w jakims wątku
    Lipiec 15, 2023, 14:56:25
  • BigDzik0: w którym? bo chciałem wpaść, tak szukam, ten z "aktualny server" nie bangla :)
    Grudzień 06, 2023, 17:49:20
  • booli: ejj zyjecie tam?
    Wrzesień 25, 2024, 10:02:42

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