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Autor Wątek: World of Tanks  (Przeczytany 50766 razy)

Offline dr9ranat

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Re: World of Tanks
« Odpowiedź #150 dnia: Listopad 14, 2010, 22:22:18 »
no niestety nie mogę zgodzić się z Yab'em, podział może i działa ale tylko do tier 3, od 4 hulaj dusza, zwykle szoruję doły tabeli z moim M5 Stuart
na początku wielu graczy miało pojazdy amerykańskie z niskich poziomów więc bitwy "mono-tierowe" były częste, obecnie częściej dochodzi do silnego zróżnicowania
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Offline Yab

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Re: World of Tanks
« Odpowiedź #151 dnia: Listopad 14, 2010, 23:36:40 »
w jakich tierach mozesz zostac umiejscowiony grajac danym typem pojazdow
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Offline Yab

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Re: World of Tanks
« Odpowiedź #152 dnia: Listopad 22, 2010, 16:03:54 »
ostatnio pare osob sie zastanawialo czy camo net dziala i czy przypadkiem nie jest uszkodzone. Slowo od moderatora:
Cytuj
If you have camo net, you donr need bush it will only degrade your own detection range.

Cammo net is giving you same bonus from being spotted as 1 bush of enough size, so stay in front or out of bushes and you will have same bonus but better visibility range..

This is the reason that you sometimes see tank in the open showing out out of nowhere in front of you .

link: http://forum.worldoftanks.com/index.php ... _p__241603
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Offline Yab

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Re: World of Tanks
« Odpowiedź #153 dnia: Listopad 26, 2010, 10:15:26 »
bardzo ciekawy watek odnosnie widocznosci i spotowania w grze:
http://forum.worldoftanks.com/index.php ... -20101124/
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Offline Yab

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Re: World of Tanks
« Odpowiedź #154 dnia: Listopad 27, 2010, 22:35:53 »
jak ktos sie dorobi Tygrysa: katowanie Tigera
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Offline Apos

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Re: World of Tanks
« Odpowiedź #155 dnia: Grudzień 10, 2010, 14:00:36 »
To Was pewnie zainteresuje

Cytuj


Softwipe and Patch

Found on the WoT forum and is from official sources:

The start of EU servers is preliminary scheduled for 20-24 December. Projected server capacity for EU clutser is approximately 60k players online at once. Apart from that, the capacity of US servers will be extended to the same value at the same time.

Due to processing complexity there will be no soft wipe prior to this major event (ie not soft wipe this year).

v.0.6.2.x update will be released along with the start of EU servers.

Each registered player will be given an opportunity to choose between the two servers. Specially designated application will assess connection quality to both servers and recommend the most suitable option in each individual case. Once you make up your mind and choose one particular server, your account is moved to the respective database.

In order to join the other server later on, you will need to register another account and download the appropriate version of the game client (either US or EU according to your previous desicion).

And for some paches we will get:

v. 0.6.1.5 - v.0.6.2.4

Main:
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 will get into a company waiting list where it will be randomly assign an opposing company.
- Added voice chat based on the Vivox technology. It works only for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze",
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is located in settings "Enhanced shadows". The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically replenish consumables and to repair the tank after coming out of the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added controls settings in the game settings.

Gameplay:
- The doubled experience for the first battle (in a day) on each tank now is given not for the first battle, but for the first victory on the tank..
- Training battle does not count as the first battle anymore for the purposes of the doubled experience.
- The chance of hitting an inner module (except gun) increased from 33% to 50%.
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to inner modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Change experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by the level but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making calculations is increased from 1.3 to 1.45.
- Reworked tank distribution tiers in battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the edge of the map during lag spikes.
- Fixed tank spawns considering type of the tank (SPG in Malinovka, etc.).

System:
- Fixed FPS drops during rendering of track prints.
- Fixed lags when destroying objects.
- Improved auto-configuration of graphic settings.
- Experimental feature. Limited speed of rendering in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which suppose to end single sharp falls and dips in FPS.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation on all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added removal of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.

Interface:
- Changed system notifications in the hangar.
- Fixed changing music volume level which worked only for battles.
- Multiple small interface changes.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug with filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- Added display of User Agreement after the client launch.
- Added turning on/off of "after death" post-effect in settings.
- Removed ability to lower camera beneath the water level.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed UI bug when researching several vehicles and/or modules in a row using free experience

List of tank specs changes:

Germany:

Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, +5% accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium grounds, +8% accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.

USA:

Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HEAT penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.

Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced experience cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 degree/sec, decreased accuracy during movement and turning by 3%.
Т2 lt: reduced repair cost by 30%, increased ammunition capacity of 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, -5% accuracy during movement and traverse, 105mm_Gun_T5E1 - reloading (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition.
Т32: by 5% reduced pass-ability on medium grounds, -8% accuracy during movement and traverse, by 6 deg/sec reduced traverse speed for stock suspension, by 2 deg/secк - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition.
Т34: changed guns ammunition.
Т30: changed guns ammunition.

USSR:

Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: reduced visibility during movement and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, +6% accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, +4% accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
Т-34-85: by 20% improved pass-ability on medium and good grounds.
Т-43: +9% accuracy during movement and traverse.
Т-44: +5% accuracy during movement and traverse, by 25% increased durability of tracks.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.

v.0.6.2.4 - v.0.6.2.5

- Added voice chat in the training battles, company battles, and in standard battles for platoons. In order to activate the voice chat it needs to be turned on in the settings. To use voice chat in game you have to press and hold button "Q' while speaking.
- Reduce the chance of critical damage for internal modules from 50% to 45%. Chance of critical damage for ammo rack reduced from 30% to 27%.
- Multiple fixes for maps "Ruinberg" and "El Halluf": floating objects, awkwardly placed objects, stuck points.
- Fixed falling bushes on the map Ruinberg.
- Fixed trees on the map Karelia.
- Reduced "hang ups" in hangar.
- Fixed the way scroll bar works for replenishing ammo.
- Fixed settings set up when selecting "high" settings.
- Added button in the controls settings for fixating tank hull.
- Fixed the way buttons-arrows work for tank movement.
- Removed "weird" nicknames in channels.
- Returned displaying of the menu when pressing "Esc" after exiting the battle.
- Increased display time for system notifications
- Fixed filter "crew member is in such-n-such tank" in barracks.
- Howitzer sights: now when shooting beyond the maximum distance, the trajectory is lit up with white color.
- Fixed some typos in interfaces.
- Fixed a star on ISU-152.

v.0.6.2.5 - v.0.6.2.6

- Fixed "black screen" in howitzer mode for some players with AMD processors.
- Re-rendered static shadows on all maps using new algorithm which provides better quality.
- Fixed a controls setting, which demanded reassignment of all keys.
- Command "autoaim" is unbound from the command "free camera".
- Fixed error: "If to reassign a key to another key which already was bounded for another function, and if to skip the warning window exit from the controls assignment window, the setting will save as incorrect information".
- Fixed appearance of a "red rectangle" in the controls settings window.
- Fixed incorrect assignment of the "Kolobanov's" medal.
- Expanded descriptions of medals and achievements.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed display of zeros in the nonzero statistics.
- Fixed "hanged up" display of a speaker icon next to a "dead" player.
- Added automatic removal of incompatible consumables. E.g.: removal of gasoline when changing from gasoline to diesel engines.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed update of the experience value in the hangar while spending the experience.
- Fixed non-obvious work of a progress-bar for replenishment of shells in service window.
- Fixed disable "after death" post-effect option in settings.
- BT-7 tank removed from the exceptions during match-making.
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Offline dr9ranat

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Re: World of Tanks
« Odpowiedź #156 dnia: Styczeń 17, 2011, 20:16:12 »
właśnie został uruchomiony serwer europejski WoT

dodatkowo zwiększona (znacznie) została ilość zdobywanego EXP i kasy (podobno na ograniczony czas)

więc jak chcecie wyrobić sobie czołgi wyższych poziomów to jest ku temu okazja
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Offline NightMaX

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Re: World of Tanks
« Odpowiedź #157 dnia: Kwiecień 27, 2011, 15:46:42 »
misie patysie zapisałem się do jakiegoś klaniku - na razie goście zbierają ekipę - ktoś chętny pograć o prowincję.

aaa i kiedyś widzialem taką tabelkę gdzie najlepiej strzelać żeby uwalić działo, ammo itd ma ktoś takie coś ?
« Ostatnia zmiana: Kwiecień 27, 2011, 15:55:13 wysłana przez NightMaX »

Offline Apos

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Re: World of Tanks
« Odpowiedź #158 dnia: Kwiecień 27, 2011, 15:50:28 »
Cytat: "NightMaX"
misie patysie zapisałem się do jakiegoś klaniku - na razie goście zbierają ekipę - ktoś chętny pograć o prowincję.

Max, o to musisz zapytać gostków na mumble, którzy dzień w dzień grają w WoT'a.
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Offline Yab

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Re: World of Tanks
« Odpowiedź #159 dnia: Kwiecień 27, 2011, 17:50:48 »
@Max, co do miejsc gdzie sie strzela to poszukaj na oficjalnym forum gry - kto stworzyl skiny z zaznaczonymi slabymi punktami. Jednak wartosc informacyjna tego jest conajwyzej srednia - raz ze wiekszosc weakspotow jest oczywista, ale i tak sa zaznaczone (np. dzialo pokolorowane jako weakspot dziala, weakspot z tylu tam gdzie jest silnik, czolgi ze slabym pancerzem z boku i z tylu i tak maja je pokolorowane jako weakspoty, itd.), dwa ze ciezko udowodnic, ze faktycznie jest tam slaby punkt, trzy ze wszelkie krytyki oprocz gasienic sa losowe, cztery, ze kazdy modul ma okreslona ilosc hp wiec nawet strzelajac w niego niekoniecznie musisz go uszkodzic czy zniszczyc. Nawet jak sciagniesz te kiny to nie nastawiaj sie na to, ze kazdy czolg jednym strzalem bedziesz niszczyc
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Offline Yab

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Re: World of Tanks
« Odpowiedź #160 dnia: Maj 01, 2011, 21:59:05 »
jak ktos zainteresowany to jest nowy konkurs: http://game.worldoftanks.eu/news/contes ... hkas-craft
Cos na ksztalt Zest Riddle. Pewnie nieco po terminie, ale sprobowac zawsze warto. Ja w kazdym badz razie odpowiedzi wyslalem :loleczek:
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Offline Apos

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Re: World of Tanks
« Odpowiedź #161 dnia: Maj 20, 2011, 10:08:32 »
http://uc.worldoftanks.eu/uc/clanwars/m ... th/reg_01/

pochwalcie się gdzie walczycie lub kogo dopingować ;)
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