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Autor Wątek: Battlefield 3  (Przeczytany 99798 razy)

Offline **LIDER**

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Odp: Battlefield 3
« Odpowiedź #195 dnia: Listopad 28, 2011, 17:38:09 »
Battlefield 3: Gulf of Oman Gameplay Trailer


Offline Inermis

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Odp: Battlefield 3
« Odpowiedź #196 dnia: Listopad 29, 2011, 17:16:12 »

Offline sparr

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Odp: Battlefield 3
« Odpowiedź #197 dnia: Listopad 29, 2011, 21:17:30 »
BF3: The MAV God Part 3 (129-0)


Niezłe... szczególnie, że próbowałem robić tak samo i za cholerę nie jestem w stanie...

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Odp: Battlefield 3
« Odpowiedź #198 dnia: Grudzień 02, 2011, 20:30:39 »
Cytuj
We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.



Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals

Offline Heniu

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Odp: Battlefield 3
« Odpowiedź #199 dnia: Grudzień 05, 2011, 22:52:36 »
Battlefield 3 Is Just Awesome (Boom de Yada) Song - JackFrags 1080p

Offline sparr

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Odp: Battlefield 3
« Odpowiedź #200 dnia: Grudzień 07, 2011, 11:15:04 »
Battlefield 3: Wake Island Gameplay Trailer

Offline e4sYy

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Odp: Battlefield 3
« Odpowiedź #201 dnia: Grudzień 07, 2011, 11:55:29 »
Nothing is true, everything is permitted.
We work in the dark to serve the light.

Offline Heniu

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Odp: Battlefield 3
« Odpowiedź #202 dnia: Grudzień 08, 2011, 01:57:48 »
Jeeezu jak to wyglada chujowo na konsoli...

Offline e4sYy

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Odp: Battlefield 3
« Odpowiedź #203 dnia: Grudzień 08, 2011, 11:53:32 »
trolling
Battlefield 3 Trolling dem Noobs
Nothing is true, everything is permitted.
We work in the dark to serve the light.

Offline booli

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Odp: Battlefield 3
« Odpowiedź #204 dnia: Grudzień 08, 2011, 15:07:04 »
o kuzwa, jak montowal mine na lufie, to myslalem, ze sie poszczam ze smiechu :D

Offline **LIDER**

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Odp: Battlefield 3
« Odpowiedź #205 dnia: Grudzień 10, 2011, 14:57:45 »
Battlefield 3 - Battlefield Penis


 :o ::)


Offline Peter

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Odp: Battlefield 3
« Odpowiedź #206 dnia: Grudzień 10, 2011, 17:01:10 »
RendeZook

Offline Inermis

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Odp: Battlefield 3
« Odpowiedź #207 dnia: Grudzień 10, 2011, 20:50:15 »
hahaha, to ostatnie mega xD
Uwielbiam BFa za tą arcade'owość :D

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Odp: Battlefield 3
« Odpowiedź #208 dnia: Grudzień 14, 2011, 14:23:37 »
Pograliśmy wczoraj w Back to Karkand i wrażenia są raczej pozytywne. Wprawdzie ponarzekaliśmy trochę na zniszczenia - rozpieprza się tak dużo, że trudno to ogarnąć ale w sumie jest ok. No może poza samolotami latającymi z prędkością motoroweru ale dla mnie to tylko śmiesznie wygląda bo i tak nie latam.
Mapki są fajne, spore, wydaje się, że jest na nich więcej możliwości flankowania niż na tych z podstawki. Biorąc pod uwagę że nic nie zapłaciłem za DLC jestem zadowolony ;-).

Offline booli

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Odp: Battlefield 3
« Odpowiedź #209 dnia: Grudzień 14, 2011, 14:33:55 »
Ja spedzilem wczoraj 5h i jestem zadowolony, taka destrukcja powinna byc od samego poczatku. Tylko jedna rzecz mi sie nasunela na mysl... powinni wszystkie mapy z BF2 przerobic na ten nowy engine :)

 


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  • BigDzik0: o, deep rock'a niedawno ogrywalem. solo słabo siada. Z coopów jeszcze Risk of Rain2 i Gunfire Reborn maja ostatnio wzięcie : )
    Marzec 29, 2021, 09:18:04
  • Blood: Gra ktoś w nowego bfa czy bojkotujecie?
    Listopad 20, 2021, 18:11:09
  • NightMaX: lol 3 info na rok :)
    Luty 04, 2022, 12:25:59
  • Inermis: Dziwne że jeszcze DNS istnieje :)
    Marzec 18, 2022, 12:26:41
  • Inermis: Teraz na tapecie Elden Ring
    Marzec 18, 2022, 12:26:49
  • booli: ooo zyjecie:D myslalem, ze mozna Was znalezc w dziale zdjec ze starymi pierdzielami na fb
    Październik 21, 2022, 18:18:24
  • Flaw: Cześć :)
    Grudzień 03, 2022, 22:11:27
  • Flaw: Odpaliłem GeForce Now i od kilku dni pogrywam w BF'a.
    Grudzień 03, 2022, 22:12:56
  • booli: elegancko
    Luty 20, 2023, 13:24:51
  • NightMaX: a czemu mamy nie zyc :) nmie dosc ze zyjemy to jeszcze gramy wspolnie na TS - aktualnie warzone 2 na tapecie
    Kwiecień 03, 2023, 20:18:12
  • boby7: Ja też żyję :) Czołem wszystkim!
    Kwiecień 10, 2023, 10:40:13
  • Simek: Siema wszystkim po latach ;)
    Kwiecień 10, 2023, 22:00:28
  • booli: o dzizzz
    Czerwiec 11, 2023, 20:58:39
  • booli: Simek... nasz czlowiek z bialego dunajca :D
    Czerwiec 11, 2023, 20:58:53
  • jason.paury: oO
    Lipiec 14, 2023, 11:57:12
  • NightMaX: ja pierdziele na jesień sie tak uaktywnijcie a nie w lecie kiedy nic nie gramy :D
    Lipiec 15, 2023, 14:54:16
  • NightMaX: a tak poważnie grywamy - prawie codziennie ale tak wlasnie zaczynamy jak sie zaczyna zimno robić w lecie zawsze jest przerwa.
    Lipiec 15, 2023, 14:56:06
  • NightMaX: Jest TS chyba nawet adres zapisalem w jakims wątku
    Lipiec 15, 2023, 14:56:25
  • BigDzik0: w którym? bo chciałem wpaść, tak szukam, ten z "aktualny server" nie bangla :)
    Grudzień 06, 2023, 17:49:20
  • booli: ejj zyjecie tam?
    Wrzesień 25, 2024, 10:02:42

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