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-Patch 1.0.4 is currently targeted for the fourth week in August.-Magic find and gold find will no longer be averaged in multiplayer games.-Monster health will now be a flat increase of 75% health (per player), regardless of the difficulty in multiplayer.-No more enrage timers on elites.-Elites will no longer heal to full health-They are increases the health of normal monsters (but increasing the drop of magic or rare items by a factor of four), and lowering the health of champions and rares to shrink the gap between them.-They are adjusting fire chains and shielding, and REMOVING Invulnerable Minions.-They want to make all items that drop be good, however this is not something they can fully do in 1.0.4. However weapons of ilvl -61 and 62 can now roll damage that extends all the way to top ilvl 63 weapons-To help with the dual-wielding and two-handers, they will be adding a new set of stronger affixes-Reducing repair costs of high-end items by 25%-Legendary changes will have its own blog post-MANY more blogs to come covering the buffing of unused skills, and big improvements to wd pets.
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