- General performance increases, particularly for lower end GPUs - Experience (XP) system enhancements: *Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward. *Partial damage XP for dealing damage to vehicles that you don't end up killing *Population XP / Resource bonus moved over to continent population instead of global *Better display of XP sources for things like defensive bonuses & population bonuses *Rebalancing of XP rewards to help support tasks - Server transfer token available in Depot - UI changes to emphasize score per minute as a primary metric of player comparison - Sortable columns on outfit management & addition of "last online" column - New weapon type for all empires: SMG - Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon. - Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon - New Hot Spot system that displays where active fights are occurring on the map - New spawn buildings with more exits, protected balconies and easy roof access to make them less campable. - Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground. - Making MAXes render more reliably at long distances for players in vehicles - AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS. - Fixes to missiles so that they more reliably detonate and actually blow stuff up - Air vehicle weapon tweaks - Increases to reload speed for certain HE ground vehicle weapons - And of course... lots of bug fixes