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Jaki serwer PVP czy PVE oraz strona?

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Głosowanie skończone: Maj 31, 2011, 18:55:49

Autor Wątek: Gildia Star Wars - The Old Republic  (Przeczytany 209038 razy)

Offline gehuzz

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« Ostatnia zmiana: Styczeń 02, 2012, 15:29:28 wysłana przez gehuzz »
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Offline MataDor

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« Odpowiedź #316 dnia: Styczeń 03, 2012, 14:29:58 »
Wczoraj poszlo trochę czasowych banów na konta dla osob uprawiajacych high level looting na Ilium.
Podobno w ten sposob rozwalaja balans ekonomiczny gry....
--- Take it easy --- (and fuck alllllll the cheaters!)
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Offline Wawer

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Offline gehuzz

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Odp: Gildia Star Wars - The Old Republic
« Odpowiedź #318 dnia: Styczeń 04, 2012, 07:48:39 »
UWAGA WALL OF TEXT :P
Typ na reddicie napisał co można robić w swtorze po wbiciu 50lvlu..

So you hit 50, now what? (self.swtor)

dodano 8 godzin temu przez tippocalypse<Depraved> Mask of Nihilus

Here's a post I made on my guild forums regarding content at 50. Warning: Most of this is my personal opinion based on experience, so please feel free to correct, criticize or contribute. I'll update this is there's enough interest.

EDIT: One thing I want to point out as well is that this was intended to be for someone hitting 50 and wanting to prepare for raiding/Operations. I don't talk about Ops as a gearing method at all, since this is prep for that.

PvE Gearing


Ilum and Belsavis Dailies - This is probably the most significant source of pre-raid PvE gearing available right now. Well, at least the most consistent. Once you complete your story quest you'll be able to start the Ilum chain. I highly recommend doing this, as well as the Belsavis Bonus Series (at 50). Ilum has about 6 dailies (1 is heroic) and Belsavis has about 6 as well (2 heroics). Between the Daily Commendations you'll get from these, as well as the quest rewards, you should be able to buy an Epic Armoring/Hilt/Barrell, and you'll get an Epic Enhancement, Mod, and Companion Weapon from the quests. That means that doing your Belsavis and Ilum dailies basically gets you a piece of epic gear per day with the rewards. This is a must do for PvE gear. It also gets your companions pretty geared out because of the repeatable quest that gets them a moddable level 50 weapon.


Hard Mode Flashpoints - The way these work is that the bosses up to the final boss will drop epic gear, and the final boss will drop a class token. All bosses will also drop Tionese Crystals, which are used in conjunction with other commendations to purchase epic PvE gear from the Tionese vendor on the Fleet. The Hard Mode Flashpoint Effort-to-Reward is kinda fucked right now, but here's a quick suggestion:


Black Talon - This is pretty easy, even for fresh 50s. It's basically as quick as doing @ 11.


Boarding Party - Semi-long instance with challenging final boss. Poor reward for time invested.


The Foundry - Last boss is bugged and starts 1-shotting tanks at 30%, not worth doing.


Directive 7 - Haven't done on Hard Mode, some say this one is challenging and heal intensive.


The Battle for Ilum - Haven't done on Hard Mode, but most people are saying it's not that bad. Boss drops an Offhand token.


The False Emperor - An hour and a bit worth of trash and bosses for most. Some medium challenge level. Not worth time invested.


Tokens/Commendations - Similar to the badge system in WoW (or Valor Points), go to your vendor to see what costs what. Tionese Commendations are the lowest (rating 126 gear) and are gotten from completing Hard Mode Flashpoints, and Normal Mode Operations (as well as doing your Daily Hard Mode Flashpoint and Weekly Hard Mode Flashpoint quests). Columi are a level up (for Rating 136 gear) and are from Hard Mode Ops and Nightmare Mode Ops. Use these in combination with Tionese Crystals to purchase set gear. WARNING - Your set bonuses do not show on your gear in the vendor window. Make sure you're picking the correct piece of gear for your spec (based on the name) so you get set bonuses that aren't worthless (e.g. A piece of gear that looks fine for a Sith Assassin DPS spec, actually would have Sith Sorcerer bonuses because it was intended for them...do some research before making the purchase).


Flashpoint Dailies/Weeklies - These are straightforward and gotten from the Fleet. Complete 1/day and 3/week to get the max reward. Basically you'll just be doing Black Talon to complete this quest.

PvP Gearing


Champion Gear Bags - There are a variety of ways to get these (described below). They will have Centurion Commendations, and randomly they will have a loot token for a specific slot of Champion PvP gear. By doing all of your dailies and weeklies, your potential earning of bags would be 20 per week. (7 for Ilum Daily, 7 for PvP Daily, 3 for Ilum Weekly, 3 for PvP Weekly). Additionally, any purchased bags are icing on the cake.


Battlemaster Gear Bag - These are similar to Champion Gear Bags, though they have better stats (Rating 140). You can only get these if you're Valor Level 60 [edit: thanks hooj] from PvP (you can see on your PvP queue screen what your progress is).


Currency and Gear Purchase - Champion and Battlemaster bags are purchased with Commendations, like anything else, but they're a bit easier to obtain. The Champion Bag at 50 (Rating 136) is easily purchased with 200 Warzone Commendations and 200 Mercenary Commendations. Merc Comms are primarily gotten through a Warzone Comm conversion (3:1 conversion rate) at the PvP vendor, but can also be gotten on Ilum and Tattooine, by participating in World PvP and getting chests. Basically, for every 800 Warzone Commendations you get, you'll be able to get a chance at a piece of gear from a bag (by converting down some of those to Merc Comms).


Battle for Ilum - On the fleet you will get a Daily and a Weekly to contribute to the War Effort on Ilum by taking control points on the western portion of the planet. This is pretty straightforward, but is a bit of a pain in the ass due to the requirement of Republic needing to be there to flip the node. Often times you will go to Ilum and all nodes will be Empire controlled. Best wait this out while you're queuing for your PvP daily/weekly. You need to get 5 control points for the daily and 15 for the weekly. The daily will get you 1 Champion Gear bag, and the weekly will get you 3. Pretty awesome rewards, though random.


Daily and Weekly PvP Wins - These two quests are picked up on the Fleet. Win 3 matches a day, and 9 a week. Daily gets you 1 Champion Gear bag, and the weekly gets you 3.

Crafting
This is self-explanatory, and unfortunately most of the crating recipes blow with the exception of Biochem. Feel free to look into why we're all whining about our craft skills elsewhere.

Conclusions

So as you can see, PvP is the quickest way to gear up in this game at the moment. It's slightly more reliable, and certainly gets your more gear per minute spent. The downside is that the gear is relatively tight on the stats it provides, and you get the Expertise stat on the gear (which is a PvP only stat that increases PvP Helaing, increases dmg/reduces dmg vs. Players). Do your Ilum Control point daily/weekly, and your PvP daily/weekly to max out gear gain here. Only bad thing is that it's random what's in the gear bag, so it's entirely possible to get nothing or an item you already have.

It's definitely worth doing your Ilum and Belsavis dailies for Tionese Crystals and for the Epic mods/enhancements/Armorings, etc to get yourself in somewhat of a raid-ready state.

Flashpoint Dailies/Weeklies seem to only be worth doing if you just do Black Talon. Sadly, you can only do this once per day. Hopefully, Bioware will retune/tweak the drops and mechanics for some of the buggier Flashpoints to make it worth doing more than just Black Talon.

Feel free to add/correct anything I've put in here. I'll edit this as I see more info come in (especially info/opinions on the Flashpoint worthwhileness).

Happy 50'ing!
http://www.reddit.com/r/swtor/comments/o1lm5/so_you_hit_50_now_what/
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Offline booli

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« Odpowiedź #319 dnia: Styczeń 04, 2012, 12:01:03 »
no tu jest mowa tylko o farmieniu gearu na hardmode/heroic instancjach albo pvp :P ale to wystarcza na kilka dni, a co z raidami ?

Offline sparr

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Odp: Gildia Star Wars - The Old Republic
« Odpowiedź #320 dnia: Styczeń 04, 2012, 12:25:41 »
teraz trwa Dakar w Argentynie... możesz pooglądać jak masz ochotę

Offline gehuzz

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« Odpowiedź #321 dnia: Styczeń 04, 2012, 12:27:54 »
a  rajdy to nie farmienie gearu oO? W tej chwili są chyba tylko 3 rajdy aka operations z tego co się orientuję
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Offline booli

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Odp: Gildia Star Wars - The Old Republic
« Odpowiedź #322 dnia: Styczeń 04, 2012, 14:00:26 »
nie, raidy do progress, a nie farmienie, farma przychodzi dopiero potem :D heroiki to farmienie :P

btw. ilu osobowe sa te raidy ?

Offline gehuzz

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Odp: Gildia Star Wars - The Old Republic
« Odpowiedź #323 dnia: Styczeń 04, 2012, 15:06:29 »
nie wiem, poczytaj sobie w necie ;]
robiliśmy kilku world bossów to można było zrobić rajd na 32 osoby czy coś koło tego 4x8 osób
]

Offline booli

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Offline MataDor

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« Odpowiedź #325 dnia: Styczeń 05, 2012, 16:45:42 »
Who’s Winning Old Republic’s PvP War, Empire Or Republic?

http://www.kotaku.com.au/2012/01/whos-winning-old-republics-pvp-war-empire-or-republic/
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Offline MataDor

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Odp: Gildia Star Wars - The Old Republic
« Odpowiedź #326 dnia: Styczeń 10, 2012, 09:36:02 »
Pierwszy duży patch do TORa:

General

Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General

Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.

Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular

Project: This ability no longer shakes the screen of onlookers.

Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight

Force Leap: This ability no longer functions on Portable Holo Dancers.

Sith Inquisitor

Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior

Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

Imperial Agent

Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters

General

C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes

Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations

General

A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
Some enemies in this Flashpoint are no longer invisible.

The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

General

All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs

Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP

General

The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.

Warzones

Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum

The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.

UI

Maps

Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items

Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes

Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.

Miscellaneous Bug Fixes

The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.
--- Take it easy --- (and fuck alllllll the cheaters!)
“We don't stop playing because we grow old, we grow old because we stop playing.” - George Bernard Shaw

Offline e4sYy

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Odp: Gildia Star Wars - The Old Republic
« Odpowiedź #327 dnia: Styczeń 10, 2012, 12:14:02 »
"Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players."  na to czekałem.
Nothing is true, everything is permitted.
We work in the dark to serve the light.

Offline booli

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« Odpowiedź #328 dnia: Styczeń 10, 2012, 13:46:23 »
bedzie AA, gratulacje! :)

Offline sparr

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« Odpowiedź #329 dnia: Styczeń 14, 2012, 13:47:29 »
Star Wars: The Old Republic Flashpoint: Kaon Under Siege Tra

 


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